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feat(server): initial implementation
This commit captures the full server code accumulated across
several development sessions. It includes the following layers,
applied in roughly this order during development:
1. Base infrastructure
- cmd/poc-server HTTP+WebSocket server, /health, /stats
- internal/transport wire types (Envelope + all message types)
- internal/catalog, internal/realtime, internal/stats
- internal/storage/postgres with migrations 001-004
- .env, .env.example, docker-compose, Dockerfile, scripts/
2. Swagger documentation
- go get github.com/swaggo/http-swagger
- swag init produces docs/docs.go
- /swagger/index.html UI, /swagger/doc.json spec
- annotations on health/stats/ws and catalog handlers
3. Races API
- internal/races/{store,service,keyset,types}.go
- migration 005_races.sql: finished_races, race_plans, race_queue
- GET /api/races with keyset pagination, status filter
- GET /api/races/upcoming
- POST /api/races/queue/join, GET, DELETE
- POST/GET /api/races/plans, DELETE /{id}
- lobby.RaceMeta simplification (no host_id/host_name)
4. Races seeder
- internal/races/seed with deterministic generator
- --seed-races / --reset CLI flags in main.go
- 30 finished + 5 live + 5 plans + 4 queue entries
5. Drivers and clans
- internal/drivers, internal/clans (CRUD, validation)
- migration 008_drivers_clans.sql
- /api/clans and /api/drivers endpoints
- 3-letter uppercase nickname/tag validation
- lobby.DriverMeta: Nickname, AvatarURL, ClanID, ClanTag
6. Podium
- internal/transport.RacePodiumEntry
- lobby.SetDriverProfile for in-memory metadata sync
- migration 007_podium.sql (podium JSONB column)
- seeder populates top-3 per finished race
7. Live races persistence
- migration 009_live_persistence.sql: live_races,
live_race_drivers, lobby_drivers
- internal/races/live_store.go: LiveStore with write-side
mirror for lobby.Service mutations
- Service.collectLive and Upcoming read from Postgres
- main.go RestoreFromDB rehydrates lobby on startup
8. Unify live + finished into one races table
- migration 010_unify_races.sql: rename finished_races to
races, expand status CHECK, merge live rows
- PgStore now hosts both write paths; LiveStore is a
thin facade implementing lobby.Persistence
- seeder resetAll drops only finished/cancelled rows and
race_plans / race_queue / lobby_drivers
Each layer is consistent on its own; cross-layer changes are
visible in the file history. A future refactor may split this
commit into the per-stage boundaries listed above.
This commit is contained in:
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syntax = "proto3";
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package x0gp.v1;
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option go_package = "github.com/x0gp/server/proto/gen/serveragentpb";
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// ============================================================
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// Wire protocol between server (Edge / agent-linker) and the
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// on-board agent (ESP32-S3 in PoC).
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// ============================================================
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//
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// The agent runs MicroPython (PoC) or ESP-IDF C (prod). It connects via
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// Wi-Fi to the gateway-агент (in MVP) or directly to this server (in PoC)
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// over WebSocket using the same envelope pattern as client_server.proto.
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// --- Server -> Agent ---
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message AgentHelloAck {
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string agent_id = 1;
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int32 fw_version_major = 2;
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int32 fw_version_minor = 3;
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ServerConfig config = 4;
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}
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message ServerConfig {
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int32 tick_rate_hz = 1;
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int32 telemetry_rate_hz = 2;
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}
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message AgentCommand {
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string car_id = 1;
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float steering = 2; // -1.0 .. 1.0
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float throttle = 3; // 0.0 .. 1.0
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float brake = 4; // 0.0 .. 1.0
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int32 gear = 5;
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uint32 flags = 6; // bit0: E-stop, bit1: lights, ...
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int64 expires_at_ms = 7; // safety: drop if older than this
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}
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message AgentConfig {
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string car_id = 1;
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float max_steering_rate = 2; // per second
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float max_throttle_rate = 3;
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RampLimits ramp = 4;
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}
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message RampLimits {
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float throttle_up_per_s = 1;
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float throttle_down_per_s = 2;
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float brake_per_s = 3;
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}
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// --- Agent -> Server ---
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message AgentHello {
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string car_id = 1;
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string fw_version = 2;
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string hw_id = 3;
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int32 rssi = 4; // dBm
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}
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message AgentTelemetry {
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string car_id = 1;
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int64 ts_ms = 2;
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float steering_actual = 3;
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float throttle_actual = 4;
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int32 rpm = 5;
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float voltage_v = 6;
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float current_a = 7;
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float temp_esc_c = 8;
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float temp_motor_c = 9;
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Imu imu = 10;
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IrLine ir = 11;
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float battery_pct = 12; // 0..100
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}
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message Imu {
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float ax = 1; float ay = 2; float az = 3;
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float gx = 4; float gy = 5; float gz = 6;
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}
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message IrLine {
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bool front = 1;
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bool rear = 2;
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}
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message AgentHeartbeat {
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int64 ts_ms = 1;
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int64 uptime_s = 2;
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repeated string errors = 3;
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}
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message AgentLog {
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string level = 1; // "debug" | "info" | "warn" | "error"
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string msg = 2;
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}
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