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feat(server): initial implementation
This commit captures the full server code accumulated across
several development sessions. It includes the following layers,
applied in roughly this order during development:
1. Base infrastructure
- cmd/poc-server HTTP+WebSocket server, /health, /stats
- internal/transport wire types (Envelope + all message types)
- internal/catalog, internal/realtime, internal/stats
- internal/storage/postgres with migrations 001-004
- .env, .env.example, docker-compose, Dockerfile, scripts/
2. Swagger documentation
- go get github.com/swaggo/http-swagger
- swag init produces docs/docs.go
- /swagger/index.html UI, /swagger/doc.json spec
- annotations on health/stats/ws and catalog handlers
3. Races API
- internal/races/{store,service,keyset,types}.go
- migration 005_races.sql: finished_races, race_plans, race_queue
- GET /api/races with keyset pagination, status filter
- GET /api/races/upcoming
- POST /api/races/queue/join, GET, DELETE
- POST/GET /api/races/plans, DELETE /{id}
- lobby.RaceMeta simplification (no host_id/host_name)
4. Races seeder
- internal/races/seed with deterministic generator
- --seed-races / --reset CLI flags in main.go
- 30 finished + 5 live + 5 plans + 4 queue entries
5. Drivers and clans
- internal/drivers, internal/clans (CRUD, validation)
- migration 008_drivers_clans.sql
- /api/clans and /api/drivers endpoints
- 3-letter uppercase nickname/tag validation
- lobby.DriverMeta: Nickname, AvatarURL, ClanID, ClanTag
6. Podium
- internal/transport.RacePodiumEntry
- lobby.SetDriverProfile for in-memory metadata sync
- migration 007_podium.sql (podium JSONB column)
- seeder populates top-3 per finished race
7. Live races persistence
- migration 009_live_persistence.sql: live_races,
live_race_drivers, lobby_drivers
- internal/races/live_store.go: LiveStore with write-side
mirror for lobby.Service mutations
- Service.collectLive and Upcoming read from Postgres
- main.go RestoreFromDB rehydrates lobby on startup
8. Unify live + finished into one races table
- migration 010_unify_races.sql: rename finished_races to
races, expand status CHECK, merge live rows
- PgStore now hosts both write paths; LiveStore is a
thin facade implementing lobby.Persistence
- seeder resetAll drops only finished/cancelled rows and
race_plans / race_queue / lobby_drivers
Each layer is consistent on its own; cross-layer changes are
visible in the file history. A future refactor may split this
commit into the per-stage boundaries listed above.
This commit is contained in:
@@ -0,0 +1,96 @@
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//go:build ignore
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// +build ignore
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// Smoke test: ws client connects, exchanges a few messages, exits.
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// Run: go run ./smoke_test.go
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package main
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import (
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"encoding/json"
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"fmt"
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"net/url"
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"os"
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"time"
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"github.com/gorilla/websocket"
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)
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func main() {
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u := url.URL{Scheme: "ws", Host: "localhost:8080", Path: "/ws"}
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ws, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
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if err != nil {
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fmt.Println("dial:", err)
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os.Exit(1)
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}
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defer ws.Close()
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// channel reader
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go func() {
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for {
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_, msg, err := ws.ReadMessage()
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if err != nil {
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fmt.Println("read err:", err)
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return
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}
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var env struct {
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Type string `json:"type"`
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Seq uint64 `json:"seq"`
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TSMs int64 `json:"ts_ms"`
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Payload json.RawMessage `json:"payload"`
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}
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if err := json.Unmarshal(msg, &env); err != nil {
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fmt.Println("json err:", err)
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continue
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}
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if env.Type == "race_snapshot" {
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fmt.Printf("[rx] %s tick=%d cars=%d ts=%d\n", env.Type, 0, countCars(env.Payload), env.TSMs)
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} else {
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fmt.Printf("[rx] %s seq=%d payload=%s\n", env.Type, env.Seq, string(env.Payload))
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}
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}
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}()
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send := func(t string, p map[string]any) {
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env := map[string]any{
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"type": t,
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"seq": 1,
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"ts_ms": time.Now().UnixMilli(),
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"payload": p,
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}
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b, _ := json.Marshal(env)
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if err := ws.WriteMessage(websocket.TextMessage, b); err != nil {
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fmt.Println("write err:", err)
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}
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fmt.Println("[tx]", t)
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}
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send("client_hello", map[string]any{
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"version": "x0gp/0.1", "token": "", "locale": "ru",
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})
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time.Sleep(200 * time.Millisecond)
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send("join_race", map[string]any{
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"race_id": "demo-race", "car_slot": 0, "car_name": "smoke-test",
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})
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time.Sleep(200 * time.Millisecond)
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for i := 0; i < 30; i++ {
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send("input_state", map[string]any{
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"steering": 0.5, "throttle": 1.0, "brake": 0.0, "gear": 1,
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})
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time.Sleep(33 * time.Millisecond)
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}
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send("ping", map[string]any{"client_ts_ms": time.Now().UnixMilli()})
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time.Sleep(200 * time.Millisecond)
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send("leave_race", map[string]any{})
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// give server time to push last snapshots
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time.Sleep(500 * time.Millisecond)
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fmt.Println("done")
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}
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func countCars(raw json.RawMessage) int {
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var s struct {
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Cars []map[string]any `json:"cars"`
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}
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_ = json.Unmarshal(raw, &s)
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return len(s.Cars)
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}
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