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This commit captures the full server code accumulated across
several development sessions. It includes the following layers,
applied in roughly this order during development:
1. Base infrastructure
- cmd/poc-server HTTP+WebSocket server, /health, /stats
- internal/transport wire types (Envelope + all message types)
- internal/catalog, internal/realtime, internal/stats
- internal/storage/postgres with migrations 001-004
- .env, .env.example, docker-compose, Dockerfile, scripts/
2. Swagger documentation
- go get github.com/swaggo/http-swagger
- swag init produces docs/docs.go
- /swagger/index.html UI, /swagger/doc.json spec
- annotations on health/stats/ws and catalog handlers
3. Races API
- internal/races/{store,service,keyset,types}.go
- migration 005_races.sql: finished_races, race_plans, race_queue
- GET /api/races with keyset pagination, status filter
- GET /api/races/upcoming
- POST /api/races/queue/join, GET, DELETE
- POST/GET /api/races/plans, DELETE /{id}
- lobby.RaceMeta simplification (no host_id/host_name)
4. Races seeder
- internal/races/seed with deterministic generator
- --seed-races / --reset CLI flags in main.go
- 30 finished + 5 live + 5 plans + 4 queue entries
5. Drivers and clans
- internal/drivers, internal/clans (CRUD, validation)
- migration 008_drivers_clans.sql
- /api/clans and /api/drivers endpoints
- 3-letter uppercase nickname/tag validation
- lobby.DriverMeta: Nickname, AvatarURL, ClanID, ClanTag
6. Podium
- internal/transport.RacePodiumEntry
- lobby.SetDriverProfile for in-memory metadata sync
- migration 007_podium.sql (podium JSONB column)
- seeder populates top-3 per finished race
7. Live races persistence
- migration 009_live_persistence.sql: live_races,
live_race_drivers, lobby_drivers
- internal/races/live_store.go: LiveStore with write-side
mirror for lobby.Service mutations
- Service.collectLive and Upcoming read from Postgres
- main.go RestoreFromDB rehydrates lobby on startup
8. Unify live + finished into one races table
- migration 010_unify_races.sql: rename finished_races to
races, expand status CHECK, merge live rows
- PgStore now hosts both write paths; LiveStore is a
thin facade implementing lobby.Persistence
- seeder resetAll drops only finished/cancelled rows and
race_plans / race_queue / lobby_drivers
Each layer is consistent on its own; cross-layer changes are
visible in the file history. A future refactor may split this
commit into the per-stage boundaries listed above.
146 lines
3.4 KiB
Protocol Buffer
146 lines
3.4 KiB
Protocol Buffer
syntax = "proto3";
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package x0gp.v1;
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option go_package = "github.com/x0gp/server/proto/gen/clientserverpb";
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// ============================================================
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// Wire protocol between client (browser / mobile) and server.
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// ============================================================
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//
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// In PoC we use JSON via transport/codec.go. This file is the formal spec
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// for the binary protobuf wire format we'll switch to in MVP/prod. The
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// generated code lives in proto/gen/ and will replace transport/.
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//
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// Packet envelope (oneof payload):
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// message Packet {
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// uint64 seq = 1;
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// int64 ts_ms = 2;
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// oneof payload {
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// ClientHello client_hello = 10;
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// ServerHello server_hello = 11;
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// JoinRace join_race = 12;
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// LeaveRace leave_race = 13;
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// InputState input_state = 14;
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// RaceSnapshot race_snapshot = 15;
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// InputAck input_ack = 16;
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// Correction correction = 17;
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// RaceEvent race_event = 18;
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// Ping ping = 19;
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// Pong pong = 20;
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// ErrorMsg error_msg = 21;
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// ChatMessage chat_message = 22;
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// }
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// }
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// --- Client -> Server ---
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message ClientHello {
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string version = 1;
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string token = 2; // JWT in prod; empty in dev
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string locale = 3;
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string client_id = 4; // for reconnect
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}
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message JoinRace {
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string race_id = 1;
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int32 car_slot = 2; // 0..3
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string car_name = 3;
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}
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message LeaveRace {
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string race_id = 1;
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}
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// High-rate control packet (60-120 Hz).
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message InputState {
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float steering = 1; // -1.0 .. 1.0
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float throttle = 2; // 0.0 .. 1.0
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float brake = 3; // 0.0 .. 1.0
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int32 gear = 4; // -1 reverse, 0 neutral, 1..6 forward
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uint32 buttons = 5;
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}
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message Ping {
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int64 client_ts_ms = 1;
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}
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message ChatMessage {
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string text = 1;
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}
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// --- Server -> Client ---
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message ServerHello {
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string session_id = 1;
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uint64 race_tick = 2;
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string server_version = 3;
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ServerConfig config = 4;
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}
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message ServerConfig {
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int32 tick_rate_hz = 1;
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int32 snapshot_rate_hz = 2;
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int32 max_cars = 3;
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}
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message RaceSnapshot {
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uint64 tick = 1;
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int64 ts_ms = 2;
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double elapsed_s = 3;
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repeated CarInfo cars = 4;
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}
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message CarInfo {
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string id = 1;
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string driver_name = 2;
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double x = 3; // metres
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double y = 4; // metres
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double heading = 5; // radians
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double speed = 6; // m/s
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int32 lap = 7;
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int32 sector = 8; // 0..2
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int64 last_lap_ms = 9;
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int64 best_lap_ms = 10;
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AppliedInput input_applied = 11;
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bool dnf = 12;
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}
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message AppliedInput {
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double steering = 1;
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double throttle = 2;
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double brake = 3;
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}
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message InputAck {
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uint64 seq = 1;
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int64 applied_at_ms = 2;
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int64 server_tick_ms = 3;
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}
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message Correction {
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uint64 tick = 1;
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double delta_steering = 2;
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double delta_throttle = 3;
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string reason = 4;
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}
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message RaceEvent {
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string race_id = 1;
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string event = 2; // "start" | "lap" | "sector" | "dnf" | "finish" | "joined" | "left"
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string car_id = 3;
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int32 sector = 4;
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int64 lap_ms = 5;
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int64 ts_ms = 6;
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}
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message Pong {
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int64 client_ts_ms = 1;
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int64 server_ts_ms = 2;
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}
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message ErrorMsg {
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string code = 1;
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string message = 2;
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}
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