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This commit captures the full server code accumulated across
several development sessions. It includes the following layers,
applied in roughly this order during development:
1. Base infrastructure
- cmd/poc-server HTTP+WebSocket server, /health, /stats
- internal/transport wire types (Envelope + all message types)
- internal/catalog, internal/realtime, internal/stats
- internal/storage/postgres with migrations 001-004
- .env, .env.example, docker-compose, Dockerfile, scripts/
2. Swagger documentation
- go get github.com/swaggo/http-swagger
- swag init produces docs/docs.go
- /swagger/index.html UI, /swagger/doc.json spec
- annotations on health/stats/ws and catalog handlers
3. Races API
- internal/races/{store,service,keyset,types}.go
- migration 005_races.sql: finished_races, race_plans, race_queue
- GET /api/races with keyset pagination, status filter
- GET /api/races/upcoming
- POST /api/races/queue/join, GET, DELETE
- POST/GET /api/races/plans, DELETE /{id}
- lobby.RaceMeta simplification (no host_id/host_name)
4. Races seeder
- internal/races/seed with deterministic generator
- --seed-races / --reset CLI flags in main.go
- 30 finished + 5 live + 5 plans + 4 queue entries
5. Drivers and clans
- internal/drivers, internal/clans (CRUD, validation)
- migration 008_drivers_clans.sql
- /api/clans and /api/drivers endpoints
- 3-letter uppercase nickname/tag validation
- lobby.DriverMeta: Nickname, AvatarURL, ClanID, ClanTag
6. Podium
- internal/transport.RacePodiumEntry
- lobby.SetDriverProfile for in-memory metadata sync
- migration 007_podium.sql (podium JSONB column)
- seeder populates top-3 per finished race
7. Live races persistence
- migration 009_live_persistence.sql: live_races,
live_race_drivers, lobby_drivers
- internal/races/live_store.go: LiveStore with write-side
mirror for lobby.Service mutations
- Service.collectLive and Upcoming read from Postgres
- main.go RestoreFromDB rehydrates lobby on startup
8. Unify live + finished into one races table
- migration 010_unify_races.sql: rename finished_races to
races, expand status CHECK, merge live rows
- PgStore now hosts both write paths; LiveStore is a
thin facade implementing lobby.Persistence
- seeder resetAll drops only finished/cancelled rows and
race_plans / race_queue / lobby_drivers
Each layer is consistent on its own; cross-layer changes are
visible in the file history. A future refactor may split this
commit into the per-stage boundaries listed above.
169 lines
3.4 KiB
Go
169 lines
3.4 KiB
Go
// Package realtime manages WebSocket connections: registration, fan-out of
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// race snapshots, and per-client send queues with backpressure handling.
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package realtime
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import (
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"context"
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"sync"
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"sync/atomic"
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"time"
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"github.com/x0gp/server/internal/transport"
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)
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// Client is a single connected WebSocket client.
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type Client struct {
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ID string
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Send chan []byte
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SessionID string
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Done chan struct{}
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once sync.Once
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}
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// Close signals the read/write pumps to exit and frees the send channel.
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func (c *Client) Close() {
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c.once.Do(func() { close(c.Done) })
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}
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// Hub multiplexes snapshot broadcast to many clients.
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type Hub struct {
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mu sync.RWMutex
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clients map[*Client]struct{}
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register chan *Client
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unregister chan *Client
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broadcast chan []byte
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stopCh chan struct{}
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doneCh chan struct{}
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// Stats.
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connTotal atomic.Uint64
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dropTotal atomic.Uint64
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}
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// NewHub creates a hub with sane defaults (send-buffer 64 frames).
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func NewHub() *Hub {
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return &Hub{
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clients: make(map[*Client]struct{}),
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register: make(chan *Client, 16),
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unregister: make(chan *Client, 16),
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broadcast: make(chan []byte, 64),
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stopCh: make(chan struct{}),
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doneCh: make(chan struct{}),
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}
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}
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// Stats returns current hub statistics.
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type Stats struct {
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Connections uint64
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DropsTotal uint64
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}
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func (h *Hub) Stats() Stats {
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h.mu.RLock()
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n := uint64(len(h.clients))
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h.mu.RUnlock()
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return Stats{Connections: n, DropsTotal: h.dropTotal.Load()}
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}
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// Register adds a client to the hub.
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func (h *Hub) Register(c *Client) { h.register <- c }
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// Unregister removes a client from the hub.
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func (h *Hub) Unregister(c *Client) {
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select {
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case h.unregister <- c:
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default:
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// Channel full; force-close anyway.
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c.Close()
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}
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}
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// Run drives the hub until ctx is cancelled or Stop() is called.
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func (h *Hub) Run(ctx context.Context) {
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defer close(h.doneCh)
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// Snapshot fan-out loop.
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go h.snapshotFanout(ctx)
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for {
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select {
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case <-ctx.Done():
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return
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case <-h.stopCh:
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return
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case c := <-h.register:
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h.mu.Lock()
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h.clients[c] = struct{}{}
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h.connTotal.Add(1)
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h.mu.Unlock()
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case c := <-h.unregister:
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h.mu.Lock()
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if _, ok := h.clients[c]; ok {
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delete(h.clients, c)
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close(c.Send)
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}
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h.mu.Unlock()
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}
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}
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}
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// Stop terminates the hub.
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func (h *Hub) Stop() {
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close(h.stopCh)
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<-h.doneCh
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}
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// snapshotFanout consumes from the broadcast channel and sends to clients,
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// dropping frames to slow consumers.
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func (h *Hub) snapshotFanout(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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case <-h.stopCh:
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return
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case frame, ok := <-h.broadcast:
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if !ok {
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return
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}
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h.fanout(frame)
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}
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}
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}
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// fanout delivers a frame to every client (non-blocking per-client).
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func (h *Hub) fanout(frame []byte) {
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h.mu.RLock()
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defer h.mu.RUnlock()
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for c := range h.clients {
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select {
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case c.Send <- frame:
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default:
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// Slow consumer; drop and count.
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h.dropTotal.Add(1)
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}
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}
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}
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// Publish enqueues an envelope to be broadcast to all clients.
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func (h *Hub) Publish(env *transport.Envelope) {
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data, err := transport.Encode(env)
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if err != nil {
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return
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}
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select {
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case h.broadcast <- data:
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default:
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h.dropTotal.Add(1)
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}
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}
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// helper to construct a server -> client envelope.
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func MustEnvelope(t transport.MessageType, payload any) *transport.Envelope {
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return &transport.Envelope{
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Type: t,
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TSMs: time.Now().UnixMilli(),
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Payload: payload,
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}
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}
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